French

THIBAULT COUTAZ

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Video Game Developer

Procedural city generation

software

Project made during my master 2. We were a team of 4. We needed to implement a procedural city generation.

To do that we used a subdivision grammar on quadrangles to generate the plan of a town with blocks and streets. Then, we used an expanded grammar to create buildings and sidewalks and generate an .obj.

I use this generation for a cinematic project